Stencil Buffer

Stencil Buffer
. Трафарет позволяет производить рисование по трафарету, то есть оставлять часть картинки неизменной. Применяется для создания спецэффектов. . 3D-Графика . www.saksonov.com

English-Russian image processing dictionary. 2014.

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Смотреть что такое "Stencil Buffer" в других словарях:

  • Stencil buffer — A stencil buffer is an extra buffer, in addition to the color buffer (pixel buffer) and depth buffer (z buffering) found on modern computer graphics hardware. The buffer is per pixel, and works on integer values, usually with a depth of one byte… …   Wikipedia

  • Data buffer — In computer science, a buffer is a region of a physical memory storage used to temporarily hold data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a… …   Wikipedia

  • Shadow volume — Example of Carmack s stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977[1] as the geometry describing the 3D shape of the… …   Wikipedia

  • Rasterisation — Rastérisation La rastérisation est un procédé qui consiste à convertir une image vectorielle en une image matricielle destinée à être affichée sur un écran ou imprimée par un matériel d impression. Les scènes en 3D dimensions étant généralement… …   Wikipédia en Français

  • Rastérisation — La rastérisation est un procédé qui consiste à convertir une image vectorielle en une image matricielle destinée à être affichée sur un écran ou imprimée par un matériel d impression. Les scènes en 3 dimensions étant généralement stockées en… …   Wikipédia en Français

  • Direct3D — is part of Microsoft s DirectX API. Direct3D is only available for Microsoft s various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render… …   Wikipedia

  • Mask (computing) — Signal masking redirects here. For other uses, see Masking (disambiguation). In computer science, a mask is data that is used for bitwise operations. Using a mask, multiple bits in a byte, nibble, word (etc.) can be set either on, off or inverted …   Wikipedia

  • Full screen effect — A full screen effect (also known as a fullscreen effect) is a graphics technique that is applied to the entire screen, usually in postprocessing stage. These effects are often used in real time applications such as: Video games, computer games,… …   Wikipedia

  • Framebuffer Object — The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large… …   Wikipedia

  • Z-fighting — is a phenomenon in 3D rendering that occurs when two or more primitives have similar values in the z buffer, and is particularly prevalent with coplanar polygons. The effect causes pseudo random pixels to be rendered with the color of one polygon …   Wikipedia

  • Opengl — Entwickler: Khronos Group Aktuelle Version: 3.1 (24. März 2009) Betriebssystem: plattformunabhängig Kategorie …   Deutsch Wikipedia


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